Development of digital interactive media, specializing in virtual reality
Since 2015, ebim studio has been an independent French video game and interactive digital media development studio specializing in virtual reality (VR).
We believe in the opportunity to create new immersive digital experiences through VR headsets.
Based in Angoulême, city of art and image in France, two hours from Paris, ebim studio benefits from an ideal geographical location for mobility. The National School of Games and Interactive Digital Media (ENJMIN) is also located there and has created a real dynamism around video games. Different structures such as art schools or studios also contribute to enriching the local artistic pool.
ebim studio takes advantage of the premises of the ENJMIN incubator to stay at the heart of the digital scene.
Years of experience cover a wide range of skills, from simple interactive applications to video games in virtual reality. In a constantly evolving technological market, ebim studio knows how to adapt and diversify into different supports and possible variations of media. Through its knowledge and relationships, ebim studio knows how to surround itself with trusted specialists so that each project is studied and treated with the utmost seriousness to derive the most optimal quality.
Virtual Reality (VR)
Virtual reality is our specialty and our greatest motivation because it is rich in potential for projects. The immersive capabilities are such that users experience strong emotions. By putting manipulation forward they get more involved. We are also aware of the constraints of this technology. You have to think about the design upstream to ensure a quality project and a comfortable experience for players, novices and experienced alike. Our equipment park is composed of a varied panel of headsets allowing for maximum portability for projects.
main VR headsets
The ultimate interaction medium. We love to design entertainment with a strong artistic and narrative dimension. Whether on PC, console, mobile, VR headset, or cross-platform, we adapt. We are creative to keep the game original and consistent, we're not lacking ideas. Our game design is lucid and takes into account technical constraints in order to anticipate as many bugs as possible and while respecting material constraints. The distribution platforms also have their requirements which are familiar to us and we prepare projects to submit them according to their criteria.
main game engines
The techniques and tools of video games can be applied to different fields, in particular with game engines. Gamification makes it possible to transmit information in a fun way, to create more ergonomic and intuitive tools. This is applicable to all areas: business, education, training, medical environment, etc. The interactive media are globally more and more used because the public is receptive and curious. They are an even more useful tool when the transmission of knowledge must be done remotely or independently. In general, the user is active and progresses at their own pace, which makes the experience more digestible and suitable. Seniors or those who are not used to new technologies can often play the game through simple and clear interactions. The possibilities for innovating in interactive media are endless and we are proud to dedicate our know-how to the projects of tomorrow.
production director / founder associate
artistic director / founder associate
Joseph Le Gall
We regularly work with trusted external people depending on production needs. Our address book is sufficiently supplied to ensure a large capacity for work in all digital fields.
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